A Re-Imagining Of Cube 2: Sauerbraten Audio Using Fmod Studio
Through the summer of 2014 I participated in Leonard Paul's School of Video Game Audio. With Fmod Studio, I recreated the audio to Cube 2, a popular first-person shooter similar to Doom or Quake. At the end of the term, I created a demo reel of my project and how I implemented the sound effects into the game.
A Re-Imaging of Cube's Audio using Audiokinetic's WWise.
While participating in Leonard Paul's School of Video Game Audio, I also worked simultaneously on an implementation demo of Cube's audio using Wwise. Below is a demo of the project.
First attempt of using wwise with the Limbo Project
As I first dove into Video Game Audio in 2013, I decided it would be best for me to dive head first into implementing audio using Wwise on the Limbo project example. I restricted myself to using Piano sounds and sounds I could make from my own body. Below is what resulted from my first use of Wwise.